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Pocky and rocky 2 japanese snes box art1/31/2024 Unlike bullet hell games where enemies and projectiles to dodge come in predetermined patterns, here you have a degree of influence over how things play out. Rather than being set on a linear path where you’re constantly moving forward, you move in all eight directions as you please. The key difference between Pocky & Rocky and most bullet hell games, though, comes down to the autonomy and control you have. You’ll be contesting with loads and loads of enemies to deal with at a single time, and you still have a very small number of hits before game over. Pocky & Rocky is an unconventional take on the top-down bullet hell genre. With many modern conveniences at its disposal, it aims to elevate that original outing to new heights. That was until last year, with the surprise announcement of a remake of the original game, Pocky & Rocky: Reshrined. It spawned what was a modestly successful series, until it suddenly ceased all activity for about two decades. But the work of Jolu42 is somehow expected since so a long time, it is now a work to support as much as possible ^^īTW, I personally use original super famicom covers for Japanese games (even with a translation applied) : more consistency for my personal feelings, whereas I use special custom covers for my (few) PAL games (as I use mainly Canoe, and these games need to be converted in NTSC versions to work well with this emulator, so not really PAL anymore) : US style with a different Stamp.Originally released in 1992 for the SNES, Pocky & Rocky was a darling child among fans of Natsume. So, I don't need these covers for my personal use. So, when I searched for these type of covers along the last year and finding nothing satisfying, I also personally already made my own covers with a huge restoration work for the most possible accuracy and quality, and specially optimized for the SNESC furthermore. This is strangely not really the case for Japan or PAL versions. Yes, US SNES covers are almost not findable in their original version, a lot of custom/bad reproduction works have contaminated the web since years. image.ītw, I wil send you in PV a HQ cover concerning the only cover which is clearly inaccurate, feel free to work on ) I now currently focuse on some other type of improvements, working more on the tiny 228x. But, it's a point of details I solved a long time ago, you know how. I should estimate your covers putting directly in hakchi lead to a score between 1.4 to 1.2, not better. But compared to an image with a score of 1.2, this 1.5 appeared unacceptable, so again improvements etc, etc until even a 1.1 image appeared unacceptable for my eyes (because when I simply have to make a tiny effort to accommodate my vision to have a clear image, well there is a blurry problem). In the old days, I defined a sort of "blurriness scale" from 1 to 4 (totally clear to very blurry) : the blurriness was already obvious at 2, so I improved a lot of my covers to something like 1.5. For this title, no, it's not one of my next restoration purpose ) (I have in fact a very few more I want to work on now, as I mainly worked on titles I added on my SNES, and this adding is 99% over for ages with 170 to 190 titles (depending the folders structure aim for my 2 SNESC))Ĭoncerning the blurring effect, it should be not be very noticeable, but it clearly is a result.
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